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Library’s New Clubs for Tweens and Teens are All Fun and Games
Popularity of gaming – in various forms – reflected in demand for new library programs
Video games have come a long way since Atari’s Pong game saturated the new home video game market in the late 1970’s, and today’s tweens and teens can’t seem to get enough. Not only are players creating giant gaming fandoms around popular games like Fortnite, online gaming is emerging as an unlikely and financially lucrative road to school scholarships and the gig economy. The Longmont Public Library is meeting the burgeoning demand among tweens and teens for greater access to the more sophisticated and cutting-edge aspects of the gaming culture by introducing two new gaming-centric clubs for children and teens in grades 6 through 12.
The first, an eSports + Online Gaming Club, premieres on Wednesday, January 8 from 3 to 6 pm, and meets monthly on every second Wednesday thereafter. This new club will offer a challenging and fun environment for those aged 12 and older to improve their skills, teamwork, and matchmaking seasonal ranking (MMR). Ten gaming laptops will be available, but players are also encouraged to bring their own. The club will meet in the Library’s Conference Room, is free, and does not require an advance registration.
The Library’s second new program for gamers features its brand new Nintendo Switch game system. The Teen Gaming Club will meet each week on Thursdays, from 4 to 6 pm, beginning January 16. Gamers are invited to come, compete, cooperate, and collaborate while playing a selection of games for 4 to 8 players. All playing levels are welcome, but no instruction will be provided by Library staff. The club will meet in the Library’s Craft Room. This is a drop-in program, so first come will be first served. There is no charge and no registration is necessary.
So if your gamer is in 6th through 12th grade and looking for a safe place to game and meet other gamers, send them to the Library this month. The game is afoot!